Tiles towers traps
Tiles are your land. Make them stronger and guard them. Surprises can happen on the board.
Recap: Mia stopped on an empty tile.
In short: Buy the tile where you stop, then build on it. Opponents pay you rent when they land there.
How it works
- On an empty tile, press
Buy Tile. - Your new tile shows III. That is its HP, or strength.
- Opponents who land on your tile pay you rent.
- Stop on your own tile again to unlock
Build Tower. - A Tower adds 1 HP and raises the rent.
- On a later stop, press
Upgrade Lv.2for more. - A finished tower shows
Max Tower. - Press
Set Trapto guard a tile with a trap. - A trap hits an opponent who walks over it.
- At turn start,
Attack Tile (Needs 5 Stars)hurts an opponent's tile from afar. - If your coins drop below zero, you must sell tiles.
- Every few rounds, a board event changes the rules for a while.
Example
Mia is on tile 3. She presses Set Trap and picks Fire Trap (1 Star).
Then she presses Buy Tile. Tile 3 shows III.
Mia has 2,200 coins and 3 stars.
Leo rolls 9. He walks past tile 3, and the Fire trap burns him.
He stops on tile 9 and buys it.
In round 2, Mia buys tile 7. She has 1,900 coins. Leo buys tile 16.
In round 3, a banner says STAR SHOWER! Both players gain 1 star. Mia has 4 stars.
Tip: A trap hits an opponent who walks past it. The opponent does not need to stop.
The numbers
| Stage | Cost and HP | Rent |
|---|---|---|
Empty tile, Buy Tile | 300 coins, HP 3 | 100 |
Tower Lv.1, Build Tower | 500 coins, HP 4 | 300 |
Tower Lv.2, Upgrade Lv.2 | 800 coins, HP 5 | 600 |
There is no Lv.3. After Lv.2 the button reads Max Tower.
| Rule | Number |
|---|---|
| Cost of a trap | 1 star |
Cost of Attack Tile | 5 stars, once per turn |
Result of Attack Tile | The tile loses 1 HP. At 0 HP it becomes free. |
| Selling a tile in debt | 70% of its value |
| Value in the final count | Tile 300, Tower Lv.1 500, Lv.2 adds 800 |
| Prices in the final count | Always normal prices, even on MARKET DAY! |
| Debt | You are never knocked out. You sell tiles and play on. |
| The START tile | It cannot be bought or given a trap. There is no rent or duel there. |
| Trap | What it does to an opponent | Base number |
|---|---|---|
| Fire | Burns the opponent at the start of each turn | 3 turns, 60 coins each |
| Water | Throws the opponent to a random tile, inside a floating bubble | 2 turns |
| Wind | Blows coins away onto the board for anyone to pick up | 10% of the opponent's coins |
| Lightning | Paralyzes the opponent. The opponent stops there and skips the next turn | 1 skipped turn |
| Earth | Only on your own tile. Adds HP in a duel. | +1 HP, lasts 1 duel |
| Trap rule | Detail |
|---|---|
| Traps on one tile | 1 |
| Who is hit | Opponents only, even if they just walk past |
| After a hit | A trap normally disappears. Earth stays. |
| In a bubble | You are safe from traps. You get no salary and cannot buy, build, or fight. The button reads Floating (End Turn). |
| Board event | Effect | Length |
|---|---|---|
GOLD RUSH! | Rent is doubled | 1 round |
MARKET DAY! | Prices drop 30%: tile 210, tower 350, upgrade 560 | 1 round |
EARTHQUAKE! | One tower loses 1 HP. With no tower, a tile with over 1 HP does. | Instant |
STAR SHOWER! | Every player gets 1 star | Instant |
| When events happen | Rule |
|---|---|
| Quick Match | First in round 3, then every 2 rounds |
| Classic | First in round 4, then every 3 rounds |
| Repeats | The same event never comes twice in a row |
Bridge: Now Mia lands on Leo's tile. What happens next?
Previous: Your turn | Next: Elemental Duel, Guess Duel & bounty
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