Tiles towers traps

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Tiles are your land. Make them stronger and guard them. Surprises can happen on the board.

Recap: Mia stopped on an empty tile.

In short: Buy the tile where you stop, then build on it. Opponents pay you rent when they land there.

How it works

  1. On an empty tile, press Buy Tile.
  2. Your new tile shows III. That is its HP, or strength.
  3. Opponents who land on your tile pay you rent.
  4. Stop on your own tile again to unlock Build Tower.
  5. A Tower adds 1 HP and raises the rent.
  6. On a later stop, press Upgrade Lv.2 for more.
  7. A finished tower shows Max Tower.
  8. Press Set Trap to guard a tile with a trap.
  9. A trap hits an opponent who walks over it.
  10. At turn start, Attack Tile (Needs 5 Stars) hurts an opponent's tile from afar.
  11. If your coins drop below zero, you must sell tiles.
  12. Every few rounds, a board event changes the rules for a while.

Example

Mia is on tile 3. She presses Set Trap and picks Fire Trap (1 Star).
Then she presses Buy Tile. Tile 3 shows III.
Mia has 2,200 coins and 3 stars.

Leo rolls 9. He walks past tile 3, and the Fire trap burns him.
He stops on tile 9 and buys it.
In round 2, Mia buys tile 7. She has 1,900 coins. Leo buys tile 16.

In round 3, a banner says STAR SHOWER! Both players gain 1 star. Mia has 4 stars.

Tip: A trap hits an opponent who walks past it. The opponent does not need to stop.

The numbers

StageCost and HPRent
Empty tile, Buy Tile300 coins, HP 3100
Tower Lv.1, Build Tower500 coins, HP 4300
Tower Lv.2, Upgrade Lv.2800 coins, HP 5600

There is no Lv.3. After Lv.2 the button reads Max Tower.

RuleNumber
Cost of a trap1 star
Cost of Attack Tile5 stars, once per turn
Result of Attack TileThe tile loses 1 HP. At 0 HP it becomes free.
Selling a tile in debt70% of its value
Value in the final countTile 300, Tower Lv.1 500, Lv.2 adds 800
Prices in the final countAlways normal prices, even on MARKET DAY!
DebtYou are never knocked out. You sell tiles and play on.
The START tileIt cannot be bought or given a trap. There is no rent or duel there.
TrapWhat it does to an opponentBase number
FireBurns the opponent at the start of each turn3 turns, 60 coins each
WaterThrows the opponent to a random tile, inside a floating bubble2 turns
WindBlows coins away onto the board for anyone to pick up10% of the opponent's coins
LightningParalyzes the opponent. The opponent stops there and skips the next turn1 skipped turn
EarthOnly on your own tile. Adds HP in a duel.+1 HP, lasts 1 duel
Trap ruleDetail
Traps on one tile1
Who is hitOpponents only, even if they just walk past
After a hitA trap normally disappears. Earth stays.
In a bubbleYou are safe from traps. You get no salary and cannot buy, build, or fight. The button reads Floating (End Turn).
Board eventEffectLength
GOLD RUSH!Rent is doubled1 round
MARKET DAY!Prices drop 30%: tile 210, tower 350, upgrade 5601 round
EARTHQUAKE!One tower loses 1 HP. With no tower, a tile with over 1 HP does.Instant
STAR SHOWER!Every player gets 1 starInstant
When events happenRule
Quick MatchFirst in round 3, then every 2 rounds
ClassicFirst in round 4, then every 3 rounds
RepeatsThe same event never comes twice in a row

Bridge: Now Mia lands on Leo's tile. What happens next?

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