Roles and skills

Back to Start Here

Later, when you are ready.

Your role makes your element stronger. You spend points on a tree of upgrades. You can skip this part until you want more power.

Recap: Mia's Fire trap and her Fire duel both went well.

In short: Your role is your element. Spend SP (skill points) on nodes to make it stronger.

How it works

  1. Pick your role on CHOOSE YOUR ROLE before a solo match.
  2. Your own element's trap always comes with you.
  3. Open ROLES on the main menu to see your role tree.
  4. Each role has trap upgrades, defense upgrades, and one strong Ultimate.
  5. Each upgrade is a node.
  6. Spend SP on a node, then press LEARN.
  7. Defense nodes make you tough against some trap kinds.
  8. You must spend SP on a defense node to get its power.
  9. The presets ATTACK, DEFENSE, and BALANCED spend SP for you.
  10. RESET gives all your SP back for free.
  11. Playing a role earns it XP (experience points). Role levels give more SP.
  12. Account Level tracks you, Role Level a role, Mastery level an element.

Example

When Mia picked FIRE, the screen said Tough against: Earth and Wind traps.
Mia and Leo play on one WiFi, so their builds match. Each has 12 SP.
Mia set one Fire trap, and it hit Leo. She also won a duel with FIRE.

When the match ends, her FIRE role earns XP for both.

Tip: New players can start with BALANCED. You can press RESET any time.

The numbers

RoleTough againstUltimate
FIREEarth and Wind trapsPhoenix
WATERFire and Earth trapsTsunami
EARTHLightning and Wind trapsSacred Ground
LIGHTNINGFire and Water trapsStealth Charge
WINDLightning and Water trapsTornado
RoleTrap nodesDefense nodes
FIREHot Flames, Fire Tax, Long BurnRock Breaker, Heavy Pockets
WATERRapid Current, High Tide, Frozen BubbleHeat Skin, Rock Breaker
EARTHHard Rock, Stone Thorns, FortressGrounded, Heavy Pockets
LIGHTNINGShock, Chain Lightning, Card MagnetHeat Skin, Steady Feet
WINDStrong Wind, Homing Wind, WhirlwindGrounded, Steady Feet
Defense nodeHelps against
Heat SkinFire trap
Steady FeetWater trap
Heavy PocketsWind trap
GroundedLightning trap
Rock BreakerEarth trap, and extra rent after a lost Fight
RuleNumber
Levels of a node1, 2, and 3
Role Level needed for node Lv 1, 2, 31, 5, 10
SP cost for node Lv 1, 2, 31, 2, 3
Ultimate4 SP, Role Level 15
Your SPRole Level plus 2
Highest Role Level20
XP to go from Role Level L to L+1100 plus 50 for each level above 1
Defense, node Lv 125% less harm
Defense, node Lv 2 and 350% less harm
Guard (defense node Lv 3)Blocks the first trap of that kind each match
Build in a match on one WiFi12 SP, top Role Level, BALANCED by default
Trap kinds you bring, solo, by your account LevelLevel 1: 2. Level 3: 3. Level 6: 4. Level 10: 5.
Trap kinds you bring, on one WiFi3
Role XP for each matchNumber
Finish a match50
Set a trap of your element10
Your trap hits an opponent30
Your defense softens a trap15
Win a duel with your element20
Win the match100
MultiplierQuick Match 1.0, Classic 1.6

Bridge: Round 8 ends soon. Who won the match, and what does Mia earn?

Previous: Cards | Next: Progress & rewards

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