Roles and skills
Later, when you are ready.
Your role makes your element stronger. You spend points on a tree of upgrades. You can skip this part until you want more power.
Recap: Mia's Fire trap and her Fire duel both went well.
In short: Your role is your element. Spend SP (skill points) on nodes to make it stronger.
How it works
- Pick your role on
CHOOSE YOUR ROLEbefore a solo match. - Your own element's trap always comes with you.
- Open
ROLESon the main menu to see your role tree. - Each role has trap upgrades, defense upgrades, and one strong Ultimate.
- Each upgrade is a node.
- Spend SP on a node, then press
LEARN. - Defense nodes make you tough against some trap kinds.
- You must spend SP on a defense node to get its power.
- The presets
ATTACK,DEFENSE, andBALANCEDspend SP for you. RESETgives all your SP back for free.- Playing a role earns it XP (experience points). Role levels give more SP.
- Account Level tracks you, Role Level a role, Mastery level an element.
Example
When Mia picked FIRE, the screen said Tough against: Earth and Wind traps.
Mia and Leo play on one WiFi, so their builds match. Each has 12 SP.
Mia set one Fire trap, and it hit Leo. She also won a duel with FIRE.
When the match ends, her FIRE role earns XP for both.
Tip: New players can start with
BALANCED. You can pressRESETany time.
The numbers
| Role | Tough against | Ultimate |
|---|---|---|
| FIRE | Earth and Wind traps | Phoenix |
| WATER | Fire and Earth traps | Tsunami |
| EARTH | Lightning and Wind traps | Sacred Ground |
| LIGHTNING | Fire and Water traps | Stealth Charge |
| WIND | Lightning and Water traps | Tornado |
| Role | Trap nodes | Defense nodes |
|---|---|---|
| FIRE | Hot Flames, Fire Tax, Long Burn | Rock Breaker, Heavy Pockets |
| WATER | Rapid Current, High Tide, Frozen Bubble | Heat Skin, Rock Breaker |
| EARTH | Hard Rock, Stone Thorns, Fortress | Grounded, Heavy Pockets |
| LIGHTNING | Shock, Chain Lightning, Card Magnet | Heat Skin, Steady Feet |
| WIND | Strong Wind, Homing Wind, Whirlwind | Grounded, Steady Feet |
| Defense node | Helps against |
|---|---|
| Heat Skin | Fire trap |
| Steady Feet | Water trap |
| Heavy Pockets | Wind trap |
| Grounded | Lightning trap |
| Rock Breaker | Earth trap, and extra rent after a lost Fight |
| Rule | Number |
|---|---|
| Levels of a node | 1, 2, and 3 |
| Role Level needed for node Lv 1, 2, 3 | 1, 5, 10 |
| SP cost for node Lv 1, 2, 3 | 1, 2, 3 |
| Ultimate | 4 SP, Role Level 15 |
| Your SP | Role Level plus 2 |
| Highest Role Level | 20 |
| XP to go from Role Level L to L+1 | 100 plus 50 for each level above 1 |
| Defense, node Lv 1 | 25% less harm |
| Defense, node Lv 2 and 3 | 50% less harm |
| Guard (defense node Lv 3) | Blocks the first trap of that kind each match |
| Build in a match on one WiFi | 12 SP, top Role Level, BALANCED by default |
| Trap kinds you bring, solo, by your account Level | Level 1: 2. Level 3: 3. Level 6: 4. Level 10: 5. |
| Trap kinds you bring, on one WiFi | 3 |
| Role XP for each match | Number |
|---|---|
| Finish a match | 50 |
| Set a trap of your element | 10 |
| Your trap hits an opponent | 30 |
| Your defense softens a trap | 15 |
| Win a duel with your element | 20 |
| Win the match | 100 |
| Multiplier | Quick Match 1.0, Classic 1.6 |
Bridge: Round 8 ends soon. Who won the match, and what does Mia earn?
Previous: Cards | Next: Progress & rewards
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