Glossary
Short meanings for every special word, in A to Z order.
- Arena build: The same upgrades every player uses in Local Play.
- Attacker: The player who lands on an opponent's tile and fights.
- Award: A prize at the end of a match, like
DUEL KING. - Board event: A short surprise on the board, like
GOLD RUSH!. - Bounty: A star prize for the first winner with a named element.
- Bubble: A Water trap effect. You float and cannot act on tiles.
- Burning: A Fire trap effect. You lose coins at the start of your turns.
- Classic: A match with no round limit.
- Coin flip: Heads or Tails. It settles a tied duel.
- Coins: The money you use during a match.
- Comeback Card: A free card for a player who falls far behind.
- Crowns: The reward money for your account. You spend it in the
SHOP. - Defender: The owner of the tile that gets attacked.
- Duel: A fight for a tile, won by element and luck.
- Element: One of FIRE, WATER, EARTH, LIGHTNING, or WIND.
- Element Bonus: Extra points for the element that wins the match-up.
- Event Tokens: Weekly event money. It never expires.
- Frame: A decoration for your profile card.
- Gem: A treasure on a gem tile. You collect it by walking over it.
- Guard: A top-level defense that blocks the first trap of one kind.
- Guess Duel: A guess about who wins, made by a watcher.
- Hand: The cards you hold. You can hold three.
- HP: A tile's strength. Land has 3, Tower Lv.1 has 4, Lv.2 has 5.
- Level: Your account level. It grows with XP.
- Local Play: Multiplayer on the same WiFi or hotspot.
- Mastery: Your skill level with one element, from 1 to 10.
- MVP: The player with the most awards in a match.
- Node: One upgrade in a role tree.
- Paralyzed: A Lightning trap effect. You skip your next turn.
- Pawn: Your game piece. Pawn looks change its color.
- Popularity: Your level of fame, built from Respect.
- Preset: A ready plan that spends your SP for you.
- Quick Match: A match with a set number of rounds.
- Rent: Coins you pay when you land on an opponent's tile.
- Respect: A thank-you reaction you send after a Local Play match.
- Rival: A person you have played with in at least 3 matches.
- Role: The element you play in a match.
- Role Level: How far one role has grown. Playing that role raises it.
- Round: One turn for every player.
- Salary: Coins and stars you get when you pass START.
- Scattered coins: Coins blown onto the board by a Wind trap.
- SP: Skill points you spend on nodes.
- Stars: A second kind of points. Traps and
Attack Tileuse them. - START: The first tile of the board. Every lap starts and ends here.
- Sword card: A card that adds attack power in a duel.
- Tile: One square of the board. You can own it.
- Title: A short name under your name, like
Tile Hunter. - Tower: A building on your tile. It has Lv.1 and Lv.2.
- Trap: A hidden danger on a tile. It hits an opponent who walks over it.
- Ultimate: A strong upgrade that only one role can learn.
- Weekly event: A set of special missions that lasts one week.
- Wheel: A spinning wheel that gives a number in a duel.
- XP: Experience points. They raise your level.
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