Duels and bounty
A duel decides who keeps a tile. Elements and luck both matter. Friends who watch can join in.
Recap: Mia landed on Leo's tile. She must pay rent or fight.
In short: Pick an element that beats your opponent's. Then spin the wheel and hope for a high number.
How it works
- On an opponent's tile, press
Give UporFight. The player who lands is the attacker. The tile's owner is the defender. Give Uppays the normal rent.Fightstarts a duel for the tile.- Each player taps an element, then taps again to lock it. You may pick any element, even if it is not your role.
- The winning match-up earns the Element Bonus.
- Each player spins a wheel to get a number.
- Your score is your wheel number plus any bonus.
- The defender also adds the tile's HP.
- The higher score wins.
- A winning attacker takes the tile and pays no rent.
- A losing attacker pays extra rent.
- A tie ends with a coin flip.
- A bounty names an element. The first duel winner with it gets 1 star.
- In a Guess Duel, a player outside the duel guesses the winner.
Example
In round 3, Mia rolls 2 and lands on tile 9. It is Leo's tile.
She presses Fight. Mia picks FIRE. Leo picks WIND.
FIRE beats WIND, so Mia gets the Element Bonus.
Mia's wheel shows 7. Leo's wheel shows 4.
Mia scores 7 plus 3, which is 10.
Leo scores 4 plus the tile's HP of 3, which is 7.
Mia wins tile 9 and pays no rent.
Since round 2, a BOUNTY! banner has named FIRE.
Mia wins with FIRE, so she gains 1 star. She has 5 stars.
Only two players are here, so nobody can guess.
If their friend Ava joined, she could guess the winner.
The numbers
| Element | Beats | Loses to |
|---|---|---|
| FIRE | WIND, EARTH | WATER, LIGHTNING |
| WATER | FIRE, EARTH | LIGHTNING, WIND |
| EARTH | WIND, LIGHTNING | FIRE, WATER |
| LIGHTNING | WATER, FIRE | EARTH, WIND |
| WIND | WATER, LIGHTNING | FIRE, EARTH |
| Duel rule | Number |
|---|---|
| Element Bonus | +3 for the winning match-up, 0 on a draw |
| Attacker's wheel | 2 to 12 |
| Defender's wheel | 1 to 6 |
| Tile HP added by the defender | 3, 4, or 5 by tile stage. An Earth trap adds 1. |
Rent after a lost Fight | 1.2 times the normal rent |
Rent after Give Up | The normal rent |
| Tile after a lost attack | HP drops to the score gap, if the gap is smaller. Minimum 1. |
| Tile after a won attack | New owner. HP resets to 3, 4, or 5. A tower stays. |
| Tied score | Coin flip. The defender picks Heads or Tails first. |
| First bounty | Round 2 |
| Bounty prize | +1 star, up to 10 stars |
| New bounty | Appears after a claim, at the next event round. The element never repeats twice in a row. |
| Who can guess | A human who is not in the duel. Solo players can guess AI duels when 3 or 4 play. |
| When to guess | While the elements are being picked. After the lock you see Too late! |
| Waiting | The game never waits for a guess. A right guess earns a small reward. |
Bridge: Mia owns three tiles now. She walks on and finds a card tile.
Previous: Tiles, Towers, traps & board events | Next: Cards
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